Regionals Fleet wrap up


Regionals have now come and gone, and I thought I would do a small wrap up like the one I did with Nordics. Just as before we’ll start off with som statistics and then move on to the lists with my quick hot takes. We had sixteen players and among the top eight five archetypes were spotted. There’s an ”Other” category in there as well that hides a Motti efficiency build.

Archetypes Top 8 Top 4 Top 2
LMSU 1 1
Fish farm 1
Rieekan-a-holes 1
Sloane-aces 2 1 1
Raddus 2 2 1
Other 1


As you can see the top two lists are Raddus and Sloane. Two admirals we know belong to the top of the pack and are still going strong. If we zoom out a bit to the top four,we find another Raddus drop, and an LMSU-list (Large + Multiple Small Units) using Mon Mothma and her Evade shenanigans to stay safe. In the whole of the top eight we find another Sloane ball, a variant of the classic Rieekan ace holes, the aforementioned Motti list, and a Fish Farm, using Ackbar and VCX’s for token shenanigans and thunderous broadsides. Almog half of the fleets, seven of sixteen ran squadless, but again they’re not the winning lists.

The field was divided equally between Empire and Rebels, but on the whole the rebels placed a bit higher.

We had a whole of ten different commanders this time. Most prevalent was Admiral Sloane, appearing in three of the lists.

The number of activations in the lists ranged between two and six (counting Strategic Advisor as a separate activation). There seemed to be no skew toward higher activations being better. Clearly the community have started to show that while quantity do have a quality of it’s own you can manage very well by packing a lot of punch into just a few activations. It’ll be interesting to see if this still holds when the mother of all quality activations drop.

The final piece of the statistic puzzle is deployment numbers. The numer of deployments ranges from three to eight. In this data I’ve counted Raddus as having one deployment less, two if Profundity is in play. In deployments we find a trend that was hard to see in activation count. The most common number of deployments were six and seven, which incidentally also was the number of deployments of the top two lists. However there’s no clear trend that this is an optimal number. We can find fleets with 4-7 deployments in the top four. It’s more that when you build a fleet, you naturally tend to end up somewhere at five to nine deployments, either by ships or squadron padding.

So with the statistics out of the way let’s have a quick look at the lists in the order of placement.

 
Joan Ytterborg
Faction: Rebel
Commander: Admiral Raddus

CR90 Corvette B (39)
• Admiral Raddus (26)
• Hondo Ohnaka (2)
= 67 Points

MC75 Ordnance Cruiser (100)
• Lando Carissian (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• External Racks (3)
• Assault Proton Torpedoes (5)
• Profundity (7)
= 130 Points

GR-75 Medium Transports (18)
• Quantum Storm (1)
= 19 Points

GR-75 Medium Transports (18)
• Bright Hope (2)
= 20 Points

Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• External Racks (3)
= 43 Points

Squadrons:
• Jan Ors (19)
• VCX-100 Freighter (15)
• Rogue Squadron (14)
• Wedge Antilles (19)
• Hera Syndulla (28)
• X-wing Squadron (13)
= 108 Points

Total Points: 387

Assault: Most Wanted
Defense: Planetary Ion Cannon
Navigation: Intel Sweep

Classic Raddus bomb including the Profundity launched Hammerhead. Got a hefty bid (second largest in the tournament) to be able to go first and a nice squadron complement that can manage themselves mostly, and can do some token shenanigans with the VCX. The squadrons also make sure the fleet is never horribly out-deployed, but then again Raddus never is.

Carl Cedergren
Faction: Imperial
Commander: Admiral Sloane

Quasar Fire I (54)
• Flight Controllers (6)
• Expanded Hangar Bay (5)
• Boosted Comms (4)
• Pursuant (2)
= 71 Points

Imperial II (120)
• Admiral Sloane (24)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• Leading Shots (4)
• H9 Turbolasers (8)
• Relentless (3)
= 173 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
• Valen Rudor (13)
• Dengar (20)
• Ciena Ree (17)
• Black Squadron (9)
• Mauler Mithel (15)
• Maarek Stele (21)
• Colonel Jendon (20)
• Howlrunner (16)
= 131 Points

Total Points: 400

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Superior Positions

Sloane aces show once again that they’re a strong list. The Quasar is squishy, but gives the squadron activation a real punch when activating six squadrons at once with Flight Controllers. Expect enemy squads to melt quickly to the alpha and Sloane’s ability. Having only two capital ships make the list vulnerable to tabling, but when commanded well that’s still a hard feat to pull off. Interestingly enough there’s no Brunson on the Quasar, but given that fact that the ISD is the II-class, and has one of the most expensive (and good) turbolasers I can understand why there’s been a shortage of points. Squeaking in at a clean four hundred points it’ll often go second, but then it’ll be able to capitalise on a good suite of objectives.

Daniel C Forsberg
Faction: Rebel
Commander: Admiral Raddus

MC80 Star Cruiser (96)
• Intel Officer (7)
• Caitken and Shollan (6)
• Engine Techs (8)
• Heavy Ion Emplacements (9)
• Quad Battery Turrets (5)
= 131 Points

MC30c Torpedo Frigate (63)
• Admiral Raddus (26)
• Skilled First Officer (1)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Admonition (8)
= 107 Points

CR90 Corvette A (44)
• Hondo Ohnaka (2)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
• Jaina’s Light (2)
= 63 Points

CR90 Corvette A (44)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
= 59 Points

GR-75 Medium Transports (18)
• Slicer Tools (7)
• Quantum Storm (1)
= 26 Points

Squadrons:
= 0 Points

Total Points: 386

Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Solar Corona

Another Raddus drop. This one’s a bit more stand-offish in the drop, and aggressive in the admiral. I’d actually expect Raddus to deploy the drop from the flag ship quite often. With a hefty bid of fourteen points this fleet will often go first (or always in this tournament, since it’s the largest bid anyone brought). Admonition is quite tanky, even without Lando so I could see Raddus rushing in, dropping the Star Cruiser behind him on low speed and then start the turn by hammering the target hard att close range and zooming off, leaving the target softened up when it drifts into close or medium range of the Star Cruiser. Two TRC-CRambos could also serve as drop point in a pinch, but will probably often do long range damage, possibly sweeping in to ram something to death when necessary.

Victor Berglund
Faction: Rebel
Commander: Mon Mothma

CR90 Corvette A (44)
• Mon Mothma (30)
• Turbolaser Reroute Circuits (7)
• Jaina’s Light (2)
= 83 Points

MC30c Torpedo Frigate (63)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Foresight (8)
= 80 Points

MC30c Torpedo Frigate (63)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Admonition (8)
= 80 Points

MC75 Ordnance Cruiser (100)
• Strategic Adviser (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Assault Concussion Missiles (7)
• External Racks (3)
= 125 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
= 0 Points

Total Points: 388

Mothma LMSU that was on the top table in the final round. With both Foresight, and Admonition this is a more aggressive variant of the usually more stand offish TRC-corvette based rebel MSU variants. Mothma will stay on the outskirts of the battle taking potshots, while the three heavy damage dealers race in and punch really hard. The twelve point bid is ok (third largest this tournament), but probably not enough to get first all the matches. With the MC75 as an anchor that”s less of a problem than for a classic MSU, but it’s still lot of black dice so it’ll take some skillful commanding to get it to work as second player. All three heavy hitters are quite tanky with Mothma though, so they can most of the time take a punch and keep on coming.

Assault: Most Wanted
Defense: Planetary Ion Cannon
Navigation: Solar Corona

Sebastian Lundin
Faction: Imperial
Commander: Admiral Sloane

Imperial II (120)
• Admiral Sloane (24)
• Governor Pryce (7)
• Flight Controllers (6)
• Expanded Hangar Bay (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Avenger (5)
= 178 Points

Arquitens Light Cruiser (54)
• Captain Needa (2)
• Turbolaser Reroute Circuits (7)
• Centicore (3)
= 66 Points

Gozanti Cruisers (23)
• Hondo Ohnaka (2)
• Comms Net (2)
• Suppressor (4)
= 31 Points

Squadrons:
• Black Squadron (9)
• Colonel Jendon (20)
• Maarek Stele (21)
• Mauler Mithel (15)
• JumpMaster 5000 (12)
• 3 x TIE Phantom Squadron (42)
= 119 Points

Total Points: 394

Assault: Advanced Gunnery
Defense: Fighter Ambush
Navigation: Superior Positions

Another Sloane, but she’s left some of her Aces at home this day. Also the ISD-II has do do the heavy lifting in commanding squadrons since the Quasar is swapped out for a TRC-Arquitens. The Arq does have the Centicore title giving the list a little bit of that old school Relay. The ISD-II is no slouch in the combat department using the Supressor Gozanti, and Sloane’s ability to get off a nice Avenger punch now and then. We still find the lovebirds Mareek/Jendon in the squadron ball, but a lot of other of the usual aces have been replaced with Phantoms. Only a six point bid, but when choosing probably just as comfortable going second as first. Two of the objectives capitalise on the squadron damage, and no one will select to have Avenger shoot her front twice so the Assault objective is locked out.

Daniel Chis
Faction: Imperial
Commander: Admiral Motti

ISD Cymoon 1 Refit (112)
• Admiral Motti (24)
• Strategic Adviser (4)
• Intensify Firepower! (6)
• Gunnery Team (7)
• Spinal Armament (9)
= 162 Points

Victory II (85)
• Chart Officer (2)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Heavy Ion Emplacements (9)
= 106 Points

Gladiator I (56)
• Captain Brunson (5)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• Demolisher (10)
= 80 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
= 0 Points

Total Points: 398

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona

Motti efficiency build. Motti i straight up one of the most efficient Imperial commanders. He’s quite cheap too, so why wouldn’t anyone take him? Brunson on Demolisher makes her the tankiest Demo available. Brunson in her own can save Demo from having to suicide run quite often, but with Motti in the mix she’s just even more difficult to take down. The two bigger ships both offer hefty board control, the Vic even more so than the Cymoon as long as she has her DCaps to burn. She’s not very maneuverable though and at great risk of being outdeployed. Expect her to be the last ship down on the board when the opponent hopefully have committed most of their fleet.

Joakim Andersson Franke
Faction: Rebel
Commander: Admiral Ackbar

MC80 Assault Cruiser (114)
• Admiral Ackbar (38)
• Strategic Adviser (4)
• Engine Techs (8)
• Electronic Countermeasures (7)
• Reinforced Blast Doors (5)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Defiance (5)
= 190 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina’s Light (2)
= 53 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

GR-75 Medium Transports (18)
• Hondo Ohnaka (2)
• Comms Net (2)
= 22 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
• Jan Ors (19)
• 2 x VCX-100 Freighter (30)
• YT-1300 (13)
= 62 Points

Total Points: 398

Assault: Advanced Gunnery
Defense: Fire Lanes
Navigation: Sensor Net

Classic fish farm. Almost no bid so you can choose to let Ackbar go first and possibly last-first you with Defiance if you haven’t got six activations yourself, or you can choose to play by Ackbar’s three horrible objectives. Do you want Deficance to be able to broadside the same ship twice? Sure, you can have it. Would you rather let Ackbar harvest tokens all day with Fire Lanes, or Sensor net with his two VCXs. Sure, why not give your opponent a hundred, or two hundred point lead?

Patrik Thorén
Faction: Rebel
Commander: General Rieekan

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
= 25 Points

MC75 Armored Cruiser (104)
• General Rieekan (30)
• Strategic Adviser (4)
• Caitken and Shollan (6)
• Electronic Countermeasures (7)
• External Racks (3)
= 154 Points

Nebulon-B Escort Frigate (57)
• Flight Commander (3)
• Engine Techs (8)
• Yavaris (5)
= 73 Points

Squadrons:
• Biggs Darklighter (19)
• Gold Squadron (12)
• Jan Ors (19)
• Norra Wexley (17)
• Ten Numb (19)
• Scurrg H-6 Bomber (16)
• X-wing Squadron (13)
• YT-1300 (13)
= 128 Points

Total Points: 400

Assault: Precision Strike
Defense: Contested Outpost
Navigation: Superior Positions

Rieekan ace-holes. Goes almost all in on squadron double tapping. Have substituted Adar Tallon for Strategic Adviser to lessen the risk of being last-firsted at the cost of a squadron activation. Also Fighter Coordination Team is noticeably missing, decreasing the reach of the squadron ball. This does however allow Rieekan to afford residing in a spiffy MC75 instead of the classic Potato, or Pelta. Only two cap ships make Rieekan vulnerable to tabling though.

Mats Uppström
Faction: Imperial
Commander: Darth Vader

ISD Cymoon 1 Refit (112)
• Darth Vader (36)
• Strategic Adviser (4)
• Entrapment Formation! (5)
• Gunnery Team (7)
• Spinal Armament (9)
• XI7 Turbolasers (6)
= 179 Points

Arquitens Light Cruiser (54)
• Slaved Turrets (6)
= 60 Points

Arquitens Light Cruiser (54)
• Slaved Turrets (6)
= 60 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
• Dengar (20)
• Maarek Stele (21)
• Mauler Mithel (15)
• Zertik Strom (15)
= 71 Points

Total Points: 395

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona

Maximum red dice anger coming out of our lord and saviour Vader. A small squadron ball seems mostly to be here as cover, even if Maarek is a nice little bomber in and of himself.

Joacim Hedblom
Faction: Imperial
Commander: Grand Admiral Thrawn

Imperial II (120)
• Grand Admiral Thrawn (32)
• Governor Pryce (7)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Avenger (5)
= 187 Points

Quasar Fire I (54)
• Captain Brunson (5)
• Flight Controllers (6)
• Boosted Comms (4)
• Squall (3)
= 72 Points

Squadrons:
• Colonel Jendon (20)
• Maarek Stele (21)
• Morna Kee (27)
• Mauler Mithel (15)
• Valen Rudor (13)
• Gamma Squadron (10)
• JumpMaster 5000 (12)
• TIE Defender Squadron (16)
= 134 Points

Total Points: 393

Assault: Close-Range Intel Scan
Defense: Fighter Ambush
Navigation: Superior Positions

Thrawn two-ship. This build gives up the activation game completely except for that critical turn when Avenger goes last. Brunson makes Squall a lot more resistant to damage, and Squall gives the squadrons a range boost that allows a couple of squadrons to strike in turn one if needed. The maxed out squadron ball only contains three bombers, but one of those is Maarek, and his best bud Jendon will allow him to double tap. Morna also shores up the anti ship damage potential even though she’s not a bomber. Almost all of the bombers are no slouches in the squadron battle either. Especially with Mauler there to splash at least once, and with the help of the Jumpmaster, perhaps twice although given the lack of escort possibly not. Thatks to Thrawn the fleet is non-sliceable as well.

Philip Svensson
Faction: Rebel
Commander: Admiral Ackbar

MC75 Armored Cruiser (104)
• Admiral Ackbar (38)
• Lando Carissian (4)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• External Racks (3)
• Leading Shots (4)
• Quad Battery Turrets (5)
= 172 Points

MC75 Armored Cruiser (104)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• External Racks (3)
• Leading Shots (4)
• Quad Battery Turrets (5)
= 130 Points

Assault Frigate Mk2 B (72)
• Gunnery Team (7)
• Early Warning System (7)
• Enhanced Armament (10)
= 96 Points

Squadrons:
= 0 Points

Total Points: 398

Assault: Targeting Beacons
Defense: Hyperspace Assault
Navigation: Solar Corona

An unusual Ackbar build bringing only two large and one medium ship. If one of those MC75s manage to reach medium, or heaven forbid close range it’ll hurt as hell, and they’re a tad more maneuverable than the MC80 that Ackbar usually rides. Seems a bit vulnerable to squadrons with no fighter cover, and only the Mk2 carrying EWS. Should be able to handle cap ship fire well though with ECM as well as Lando on the flagship. Almost no bid, but an OK objective suite.

Gustav Edenmyr
Faction: Imperial
Commander: Admiral Sloane

Gladiator I (56)
• Ordnance Experts (4)
• Engine Techs (8)
• Demolisher (10)
= 78 Points

Imperial II (120)
• Admiral Sloane (24)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Avenger (5)
= 167 Points

Quasar Fire I (54)
• Flight Controllers (6)
• Boosted Comms (4)
• Pursuant (2)
= 66 Points

Squadrons:
• Colonel Jendon (20)
• Maarek Stele (21)
• Mauler Mithel (15)
• 3 x TIE Fighter Squadron (24)
= 80 Points

Total Points: 391

Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Superior Positions

A more diversified Sloane. Only three aces in the mid-size squadron ball allow her to bring Demolisher along for the ride. Fairly OK bid that probably had her as first more often than second. Three capital ships make the list less vulnerable to tabling, but the smaller size squadron ball doesn’t maximize the potential of Sloanes ability. Also, ordinary TIE-fighters tend to die quickly when they try to bomb capital ships.

Cristian Salinas
Faction: Rebel
Commander: General Rieekan

MC30c Torpedo Frigate (63)
• Ordnance Experts (4)
• External Racks (3)
= 70 Points

MC30c Torpedo Frigate (63)
• Lando Carissian (4)
• Ordnance Experts (4)
• External Racks (3)
• XI7 Turbolasers (6)
• Admonition (8)
= 88 Points

Hammerhead Torpedo Corvette (36)
• General Rieekan (30)
= 66 Points

GR-75 Medium Transports (18)
• Comms Net (2)
• Bright Hope (2)
= 22 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

MC75 Ordnance Cruiser (100)
• Bail Organa (7)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Assault Concussion Missiles (7)
• External Racks (3)
= 128 Points

Squadrons:
= 0 Points

Total Points: 394

Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Solar Corona

Rieekan comes along in an LMSU version. This one is geared for close combat with two MC30s and one MC75 Ordnance variant. Ordnance Experts plus External Racks make sure that everything get’s at least one hard punch. They’ll stay on the board as well since Rieekan will be floating in his Hammerhead somewhere far from the battle. Six points is a bit of a cheap bid though since the list seems to be geared towards going first. It’s much, much harder to set up forks with a short range list.

Daniel Widén
Faction: Imperial
Commander: Darth Vader

Gladiator II (62)
• Intel Officer (7)
• Engine Techs (8)
• Assault Proton Torpedoes (5)
• Demolisher (10)
= 92 Points

Raider II (48)
• Intel Officer (7)
• Disposable Capacitors (3)
• Heavy Ion Emplacements (9)
= 67 Points

Raider II (48)
• Intel Officer (7)
• Disposable Capacitors (3)
• Heavy Ion Emplacements (9)
= 67 Points

ISD Cymoon 1 Refit (112)
• Darth Vader (36)
• Captain Brunson (5)
• XX-9 Turbolasers (5)
• Quad Battery Turrets (5)
• Avenger (5)
= 168 Points

Squadrons:
= 0 Points

Total Points: 394

Assault: Advanced Gunnery
Defense: Planetary Ion Cannon
Navigation: Solar Corona

Vader brings a couple of Raiders. Raider IIs to be precise, with DCaps to reach out and touch somebody and HIEs to ravage those shields. I’m kind of curious as to why Vader didn’t double down and brought a Gladiator I class witch Assault Cooncussion Missiles to really max out the multi hull zone damage, and save a few points for an even heftier bid. Maybe there was a shortage at the depot, or maybe he wanted the extra blue flak die, but without squadrons or any other anti-squadron shenanigans it’s hard to see that it would be enough. A little bit short on activations, but those Raider seem fun to fly.

Karl Forslund
Faction: Imperial
Commander: Grand Moff Tarkin

ISD Cymoon 1 Refit (112)
• Grand Moff Tarkin (38)
• Intensify Firepower! (6)
• Hardend Bulkheads (5)
= 161 Points

ISD Kuat Refit (112)
• Gunnery Team (7)
• Hardend Bulkheads (5)
= 124 Points

Interdictor Combat Refit (93)
• Phylon Q7 Tractor Beams (6)
• G-8 Experimental Projector (8)
• Overload Pulse (8)
= 115 Points

Squadrons:
= 0 Points

Total Points: 400

Assault: Advanced Gunnery
Defense: Fleet Ambush
Navigation: Intel Sweep

Two ISDs and an Interdicor means that this fleet is not prone to tabling. It also brings Tarkin, the most expensive Imperial commander you can find. This is probably to fuel the ”Itensify Firepower!” fleet command. I’m a bit confused as to why the Gunnery Team is riding on the Kuat, instead of on the Cymoon which would have more use for it. Maybe Tarkin is hoping that his opponent will choose the Advanced Gunnery objective? As a certain rebel commander could tell you, this is a trap and you’ll instead sit without the possibility of firing that sweet long range arc twice.

Daniel Offrell
Faction: Rebel
Commander: General Cracken

MC30c Torpedo Frigate (63)
• Mon Calamari Exodus Fleet (5)
= 68 Points

MC30c Torpedo Frigate (63)
• Mon Calamari Exodus Fleet (5)
= 68 Points

Nebulon-B Support Refit (51)
= 51 Points

MC75 Armored Cruiser (104)
• General Cracken (26)
• Lando Carissian (4)
• Flight Controllers (6)
= 140 Points

Squadrons:
• 2 x Y-wing Squadron (20)
• 3 x X-wing Squadron (39)
• HWK-290 (12)
= 71 Points

Total Points: 398

Assault: Advanced Gunnery
Defense: Fleet Ambush
Navigation: Intel Sweep

Cracken shows up with a fleet that want to go fast. He’s brought a light bomber wing that can double as a light fighter screen. The fleet seems geared towards defence but without titles those MC30 can be really squishy. The two point bid also means Cracken will often have to go second, further complicating the use of the MC30s.

That’s it for this time. Thank you for your time and may the force be with you!

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